﻿using System;

namespace ParticlePlayground
{
	// Token: 0x0200016A RID: 362
	[Serializable]
	public class ManipulatorParticle
	{
		// Token: 0x060008A2 RID: 2210 RVA: 0x00033CA0 File Offset: 0x00031EA0
		public ManipulatorParticle(int setParticleSystemId, int setParticleId)
		{
			this.particleSystemId = setParticleSystemId;
			this.particleId = setParticleId;
		}

		// Token: 0x040008C3 RID: 2243
		public int particleSystemId;

		// Token: 0x040008C4 RID: 2244
		public int particleId;
	}
}
